![]() ![]() ![]() Cheriton School of Computer Science at the University of Waterloo, in Ontario, Canada. If you have papers, conferences, books, software, courses, or anything else you would like to have noted here, please leave a comment on this page or send me an email.Ībout me: I’m Christopher Batty, an Associate Professor in the David R. I’ve also decided to focus primarily on animation applications, as opposed to including any and all computer graphics papers that touch on physics. I am sticking mainly to “passive” animation along with control techniques for such simulations, but for the most part omitting the large field of human/character animation. In general, the topics that I usually include are rigid bodies, deformable bodies, cloth, articulated bodies, collision detection, meshing, shells, hair, liquids, gases/smoke, explosions, fracture, and the list goes on. This site is dedicated to accumulating and highlighting research in the exciting field of physics-based animation for computer graphics (also variously known as physic ally-based animation, physical simulation, physics-based modeling, animation physics, or any combination or permutation thereof). ![]()
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