Sometimes, a warning will appear to alert one of an approaching island. At the beginning, one has five lives and tries to avoid obstacles by shooting suction cups or sandwiches or jumping over them. The object of the game is to collect satellites, buoys, and submersibles to complete the level. The Spycraft can transform into an airplane, speedboat, or submarine depending on the terrain. The player has to steer the Spycraft, a Spy Corps vehicle, over air, sea, and underwater terrains. This game is accessible by pressing the "FUN" button on the Spy Watch. Corporate Headquarters hides the punchcard. The player doodles on the paper in the Punchcard sidequest to reveal a hidden message revealing which fake painting in the N.O.G. After one has drawn a picture, a smaller version of it will appear in William the Kid's office. The drawings can be printed out onto paper. The player would play this game in the White Water Path to retrieve Captain Drydock's lucky charm.įound in William the Kid's office, this is basically a doodling game in which the one can draw as much as one wants. The winner would take his own and the loser's trinkets. To start the game, one must buy a jar of trinkets from the trinket stand at the town square and then bring it to the cantina. The game ends when all the cards have been used or if either player runs out of cards in their hands, whichever comes first. The player with more sets at the end of the game is the winner. One must have four cards that match to have one set.
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